State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2025

Top 5 Educational Games Performance in Italy Q3 2025

Explore the performance trends of the top educational games in Italy for Q3 2025, including downloads, revenue, and active users.

Top 5 Educational Games Performance in Italy Q3 2025

In the third quarter of 2025, educational games in Italy showed varied performance across different metrics. Here’s a closer look at the top five apps based on data from Sensor Tower.

LogicLike: Kids Learning Games from Massiana saw its weekly revenue peak at approximately $2.7K in mid-August, before declining to $1.8K by the end of September. Weekly downloads fluctuated, reaching a high of 4.4K in mid-August, while active users grew from 4.6K to a peak of 6K before settling at 4.5K.

Baby Games: Piano, Baby Phone experienced a varied download pattern, with numbers climbing to 3.1K in late July and September. Active users remained relatively stable, ranging from 17.4K to 22K.

Minecraft Education downloads began at 2.2K and saw a gradual decline to 1.5K by the end of the quarter. Active users decreased slightly from 14K to 12.2K.

Times Tables: Multiplication showed a significant rise in downloads, peaking at 3.2K in September. Active users also increased, reaching a high of 7.1K. Revenue remained steady, averaging around $150 per week.

Lingokids - Play and Learn saw weekly revenue peak at $4.8K in early August. Downloads fluctuated slightly, while active users decreased from 7.5K to 5.4K over the quarter.

For more detailed insights, visit Sensor Tower’s platform to explore comprehensive app performance data.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025